![]() ![]() Many of the points that come out of this conversation are being funneled into the umbrella term of ‘cut content’, so we thought it would be helpful to give you some clarity about that as we think about the future of Baldur’s Gate 3. ![]() Perhaps more notably, we’re adding better closure to the story’s final act in the form of a more fleshed-out ending for Karlach - something many of you have been asking for.īefore we get ahead of ourselves, let’s take a moment to focus on a conversation some of you have been having in the background. Patch 2 is just around the corner, and while it does include bug fixes, it also includes substantial performance improvements for the first time since launch. We now find ourselves at a time where we’re able to properly sit down and consider how to parse feedback beyond bug fixing and UX tweaks. But it was still a patch designed primarily to squash bugs. The first major patch just launched, solving over 1000 bugs to hopefully make Baldur’s Gate 3 an even better experience. ![]() Over the past few weeks we've chased down bugs, polished up some cinematics, and used your feedback to help organize our thoughts and inform our plans going forward. Since launching last month, a lot of tweaks and updates can already be seen in Baldur's Gate 3. Couchpotato spotted community update #24 for Baldur's Gate 3: Community Update #24: Looking To The Future ![]()
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